In this prototype we'd like to build few sections of the game:
A) Multiplayer interactions - Dialog box: 1 tab for local chat and 1 tab for global chat The Dialog box should appear at the bottom left corner, it shouldn't be too big and we should be able to minimize it. It should have a chat box where players input their messages and a "send" arrow to send messages (or press the "enter" shortcut). I'd like that dialog box to accommodate HTML text so that users can add emojis and change their font in bold or underlined etc. A section on top of the chat box to accommodate 4 icons: 3 to represent options to type in bold or underlined or italic format and one to represent the ability to add emojis.
- Mini-forum: 4 sections, shared across the whole world Section 1: Hire a professional to do a job (it could be a bot or an actual player) Section 2: Marketplace to sell/exchange artefacts and materials Section 3: Invest money in stock (invest money on other guilds based on their stats) Section 4: Alliances & Guilds where can be formed 1 user's guild (of up to 5 people) and alliances among guilds to join forces and exchange materials, investments and jobs at lower rates.
B) Gameplay - Improve our first widget (which assigns tasks to NPC/pawns) - Add animations where needed when we provide them or if can be found on the internet as open source code - Add a Main menu with 2 buttons: Play and Credits - Add the first item built, have it hidden up until the first task is completed and the item is unlocked - Cinematic (optional) - add short suspense videos when stuff gets unlocked
We'll provide pencil drawn sketch of each section and happy to jump on quick calls to hammer out unclear items and uncertainty