Project title:
program to devlope offline game
Posted by:
External project from PeoplePerHour
Started:
05-Dec-2024 12:49 GMT
Description:
import pygame import random import time # Initialize pygame pygame.init() # Game Constants SCREEN_WIDTH = 600 SCREEN_HEIGHT = 400 FPS = 60 # Colors WHITE = (255, 255, 255) RED = (255, 0, 0) GREEN = (0, 255, 0) BLACK = (0, 0, 0) # Initialize the screen screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT)) pygame.display.set_caption("Dodge the Falling Objects") # Clock object to control game speed clock = pygame.time.Clock() # Game variables player_width = 50 player_height = 50 player_x = SCREEN_WIDTH // 2 player_y = SCREEN_HEIGHT - player_height - 10 player_speed = 5 obstacle_width = 30 obstacle_height = 30 obstacle_speed = 5 obstacles = [] score = 0 # Fonts font = pygame.font.SysFont('Arial', 30) # Function to draw the player def draw_player(x, y): pygame.draw.rect(screen, GREEN, (x, y, player_width, player_height)) # Function to draw obstacles def draw_obstacles(obstacles): for obstacle in obstacles: pygame.draw.rect(screen, RED, obstacle) # Function to handle collisions def check_collision(player_rect, obstacles): for obstacle in obstacles: if player_rect.colliderect(obstacle): return True return False # Main game loop def game_loop(): global player_x, score running = True player_rect = pygame.Rect(player_x, player_y, player_width, player_height) while running: screen.fill(WHITE) # Event handling for event in pygame.event.get(): if event.type == pygame.QUIT: running = False # Get the keys pressed keys = pygame.key.get_pressed() # Move the player if keys[pygame.K_LEFT] and player_x > 0: player_x -= player_speed if keys[pygame.K_RIGHT] and player_x SCREEN_HEIGHT: obstacles.remove(obstacle) score += 1 # Check for collisions if check_collision(player_rect, obstacles): running = False # End the game if there is a collision # Draw everything draw_player(player_x, player_y) draw_obstacles(obstacles) # Display the score score_text = font.render(f"Score: {score}", True, BLACK) screen.blit(score_text, (10, 10)) # Update the display pygame.display.update() # Frame rate clock.tick(FPS) # Game Over Screen game_over_text = font.render("Game Over", True, BLACK) screen.blit(game_over_text, (SCREEN_WIDTH // 2 - 100, SCREEN_HEIGHT // 2 - 30)) pygame.display.update() time.sleep(2) # Pause before quitting pygame.quit() # Run the game game_loop()
Project ID:
3411300
Project category:
Project budget:
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