About the Project We’re upgrading the rendering architecture of a legacy DirectX 9c game engine (PowerRender-based). The game renders 100k–500k animated units (sprites) on terrain, plus particles. Currently the engine is CPU-bound, extremely draw-call heavy, and not using the GPU effectively...
Project ID:
3458975
Project category:
C, Programming, C#, C++, DirectX, OpenGL, Technical Documentation, Visual Studio
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